CLASSES

Arts & Storytelling = AS IT Development = ITD Game Design = GD Managment = M
Class
Speciality
Type
Credits
AS ITD GD M
1st YEAR
First semester
History of Games  OB  6
Mathematics and statistics  FB  6
Fundamentals of Programming  OB  6
Introduction to Psychology  FB  6
Game design Workshop  OB  6
Second semester
Interpreted Language Programming  FB  6
Algebra  FB  6
Fundamentals of Computers  FB  6
Game Usability and Analysis  OB  6
Project I  OB  6
2nd YEAR
Third semester
Videogame Design  OB 6
Programming Technology  FB  6
Operating Systems and Networks   FB  6
Principles of Composition and Design  FB  6
Project II  OB 6
Fourth semester
Audiovisual Narrative  FB  6
Mechanics  FB  6
Modelling Scenarios  FB  6
Graphic Computing  OB  6
Project II  OB  6
3rd YEAR
Fifth semester
Interface Design  OB  6
Artificial Intelligence Techniques for Videogames  OB  6
Fundamentals of Modelling and Character Animation  OB  6
Streamlined Production Methods  OB  6
Project III  OB  6
Sixth semester
Programming Online Games  OB  6
Level Design  OB  6
Production of Music and Digital Audio  OB  6
Mechanics of Advanced Games  OB  6
Project III  OB  6
4th YEAR
Seventh semester
Expansion of Game Design  OB  6
Design and Production Tools  OB  6
Digital Distribution and Marketing of Digital Products  OB  6
Business Models and Monetising Scenarios for Interactive Products  OB  6
Eighth semester
External Practices I  OP  6
External Practices II  OP 6
Thesis Project  TFG  12
Arts & Storytelling = AS IT Development = ITD Game Design = GD Managment = M

Note: CT: Core Training, OB: Obligatory, EL: Elective