DEGREE IN DIGITAL CREATION AND PRODUCTION – CLASSES

Section ECTS credits
Basic Training 60
Digital Art 48
Entertainment Experiences Design 36
Digital Management and Production 12
Optional Courses 12
Dissertation (TFG) 12

 

Arts & Storytelling = AS IT Development = ITD Game Design = GD Managment = M
Course Area Type Credits
AS ITD GD M
1st YEAR
First semester
Graphic Representation CT  6
Theory of Image  CT  6
Digital Product: Dynamics and Promoters  CT  6
Digital Product: Account and Timeline  OB  6
Projecting and Implementing Game Elements  OB  6
Second semester
Modern Art: Concepts  CT  6
Film Aesthetics  CT  6
Digital Scenography in 3D Environments  OB  6
User-centred Design  OB  6
Project I  OB  6
2nd YEAR
Third semester
Contemporary Art: Concepts  CT 6
Art History  CT  6
Visual Hierarchy and Reticle   CT  6
Sound Effects in Video Games and Digital Productions  OB  6
Basic Mechanics for Entertainment Experiences  OB 6
Fourth semester
Transmedia Storytelling  CT  6
High-level Languages for Interactive Development  CT  6
Basic 3D Animation for Virtual Actors  OB  6
Drawing for Digital Productions  OB  6
Project II  OB  6
3rd YEAR
Fifth semester
Basic 3D Animation for Virtual Actors  OB  6
Advanced Mechanics for Entertainment Experiences  OB  6
Art and Architecture for Map Design  OB  6
Optional Training  OB  6
Dissertation (TFG)  OB  6
Sixth semester
Optimization and Efficiency in 3D Animation  OB  6
Digital Use Experience and Heuristics  OB  6
Lighting Techniques in Virtual Environments  OB  6
Optional Training  OB  6
Dissertation (TFG)  OB  6
Arts & Storytelling = AS IT Development = ITD Game Design = GD Managment = M

Note: CT: Core Training, OB: Obligatory, EL: Elective