NOM I COGNOMS: Jussi Holopainen





Foundations of Gameplay

Game development and interactive media, Blekinge Institute of Technology, Karlskrona, Sweden, 2011.



2016 – Royal Melbourne Institute of Technology University. Research associate at RMIT Europe, Barcelona, Spain, and a core member of the Centre for Game Design Research.

– Member of the executive board of Digital Games Research Association

Game design


Game Design, Games Research, User Experience Research

Finnish, English, Swedish, German (poor), Spanish (poor)




Lankoski, P. & Holopainen, J. (eds.) (forthcoming) Game Design Research, ETC Press.

Fernaeus, Y., Holopainen, J., Lindley, S. & Norlin, C. (eds.) (2012) Plei-Plei!, Mobile Life. Accompanying web-site at

Holopainen, J. (2011). Foundations of Gameplay. Ph. D. dissertation, Blekinge Institute of Technology. Available at

Björk, S. & Holopainen, J. (2004) Patterns in Game Design, Charles River Media.


Holopainen, J. & Stain, M. (2015). “Dissecting Playfulness for Practical Design”, in Deterding, S. & Walz, S. P. (eds.) Gameful World: Approaches, Issues, Applications, MIT Press.

Montola, M. & Holopainen, J. (2012). “First-person Audience and Social Alibi as Tools of Horror in Freeform Role-Playing Games”, in Torner, E. & White, B. (eds.) Immersions: Breaching Reality through Play, McFarland.

Holopainen, J. & Waern, A. (2009). “Designing Pervasive Games for Mobile Phones” in Montola, M., Stenros, J., Waern, A. (eds.) Pervasive Games: Theory and Design, Morgan Kaufmann.

Björk, S. & Holopainen, J. (2005). “Games and Design Patterns” in Salen, K., Zimmerman, E. (eds.) The Rules of Play Reader: A Game Design Anthology, MIT Press.

Holopainen, J. & Järvinen, A. (2005). “Ludology for Game Developers” in Rabin, S. (ed.) Introduction to Game Development, Charles River Media.

Holopainen, J. (2005) “Pelit fantasiana (Games as Fantasy)” in Blomberg, K, Hirsjärvi, I., Kovala, U. (eds.) Totutun tuolla puolen, BTJ Kirjastopalvelu, (in Finnish).


Mäyrä, F., Holopainen, J. & Jakobsson, M. (eds. 2012). “Symposium: Research Methodology in Gaming”, Simulation & Gaming, Volume 43, Issue 3.

Ollila, E.M.I, Suomela, R. & Holopainen, J. (2008). “Using prototypes in early pervasive game development”, Computers in Entertainment, Volume 6, Issue 2.

Björk, S., Holopainen, J., Ljungstrand, P, Mandryk, R. (2002) “Special Issue on Ubiquitous Games” in Personal and Ubiquitous Computing, vol. 6 no. 5-6 (December 2002) pp. 358-361.

Björk, S., Holopainen, J., Ljungstrand, P., Åkesson, K-P. (2002). “Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment” in Personal and Ubiquitous Computing 6(5/6): 443-458 (2002)


December 2015. Panel speaker at “The Future of Applied Game Design”, jamToday 2015, Barcelona, Spain.

November 2015. Invited talk “Designing for Public Urban Playfulness”, Clash of Realities, Cologne, Germany.

November 2015. Invited talk “Designing for Urban Playfulness”, Ludification of Technology, Karlsruhe, Germany.

August 2015. Panel speaker at book launch of “Gameful World”, Melbourne, Australia.

December 2014. Invited talk “Core Concepts for Playful Design”, VeGA Camp, Stuttgart, Germany.

October 2014. Conference talk “Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design”, Games for Health Europe 2014, Utrecht, Netherlands.

May 2011. Invited lecture “Leikillisyyden rooli käyttökokemuksen muodostumisessa (The role of playfulness in user experience)”, Information Design Seminar, Lahti, Finland.

December 2009. Invited talk “Beyond Just Games: Playfulness as a Design Driver”, SIGGRAPH Asia, Yokohama, Japan.

October 2009. Panel speaker at “Games as Art?”, ManSEDANse electronic music, art, and culture festival (, Tampere, Finland.

September 2008. Invited 2-hour lecture “Principles of Game Design”, Utrecht School of the Arts, Netherlands.

June 2008. Invited talk “Designing Gameplay” at NLGD Games Festival, Utrecht, Netherlands (

November 2007. Invited talk “Massively Multiplayer Mobile Phone Games” at Mobile Monday, Helsinki, Finland (

October 2006. Invited lecture “Play and Games”, Insomnia electronic music festival, Tromsø, Norway.

September 2007. Panel speaker at “Game Ontologies”. DiGRA 2007, Tokyo, Japan.

July 2006. Invited lecture “Introduction to Game Design Patterns”, Berlin Games Academy, Berlin, Germany.

July 2006. Invited lecture “Introduction to Game Design Patterns”, IGDA Frankfurt Chapter Meeting, Frankfurt, Germany.

May 2006. Guest lectures “Game Design Patterns” and “Social Interaction in Mobile Phone Games” at University of Linköping, Sweden.

March 2006. Lecture “Making the most of Mobile devices for gaming!”, Nokia Learning Institute, Paris, France.

March 2006. Lecture “Making the most of Mobile devices for gaming!”, Nokia Learning Institute, San Francisco, USA.

February 2006. Keynote “Game Design Research” at SiDER conference, Gothenburg, Sweden.

November 2005. Guest lecture “Introduction to Ludology” at University of Lapland, Finland.

2005-2006. Consultant for game design at ELVI – Environment for Lucrative Virtual Interaction project funded by the Objective 2 Programme of the European Union.

November 2003. Lecture “Mobiilipelit ja yhteisöllisyys: rauhaa, rakkautta ja rautaa rajalle (Mobile games and communities: peace, love, and steel to the borders)” at MindTrek, Tampere, Finland.

November 2003. Speaker at panel “Pervasive Games” at Level Up – 1st international Digital Games Research Conference, Utrecht, The Netherlands.

October 2003. Lecture “Pelien suunnittelun mallit ja metodit (Game design patterns and methods)” at Agora Gamelab Seminar, Jyväskylä, Finland.

August 2003. “Game Design Patterns” at GDC Europe, London, UK.

May 2003. Invited lecture “Game Prototyping” at Interaction Design Institute Ivrea, Italy.

March 2003. “Game Design Patterns” at GDC, San Jose, USA.

March 2003. Invited lecture “Experimental Game Prototyping for a Better Tomorrow” at MGAIN: Mobile Entertainment Conference, Manchester, UK.

July 2001. Lecture “Problems of Machine-Consciousness” at “Aspects of Machine-Consciousness: Art, Science and Spirituality” seminar, Jyväskylä Arts Festival, Jyväskylä, Finland.


Budde, M., Oexler, R., Beigl, M., Holopainen, J. (2016 forthcoming). “Sensified Gaming – Design Patterns and Game Design Elements for Gameful Environmental Sensing”, In Proceedings of 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan.

Kultima, A., Nummenmaa, T., Savolainen, S., Holopainen, J., Heljäkkä, K., Kankainen, V., Alha, K., Mäyrä, F. (2016). ”Towards a framework for analyzing playful interventions: Lessons from a pink sandbox full of dice”. In Proceedings of 10th International Conference on Design & Emotion, Amsterdam, Netherlands.

Muscat, A., Goddard, W., Holopainen, J., Duckworth, J. (2016). ” First-Person Walkers: Understanding the Walker Experience through Four Design Themes”. In Proceedings of DiGRA 2016, Dundee, United Kingdom.

Nummenmaa, T., Tyni, H., Kultima, A., Alha, K., Holopainen, J. (2015). ” Need to Touch, Wonder of Discovery, and Social Capital: Experiences with Interactive Playful Seats”. In Proceedings of 12th International Conference on Advances in Computer Entertainment Technology 2015, Iskandar, Malaysia.

Boberg, M., Karapanos, E., Holopainen, J., Lucero, A. (2015). “PLEXQ: Towards a Playful Experiences Questionnaire.” In Proceedings of CHI PLAY 2015, London, United Kingdom.

Deterding, S., Lucero, A., Holopainen, J., Min, C., Cheok, A., Waern, A., Walz, S. P. (2015) “Embarrassing Interactions.” In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2365-2368.

Krome, S., Holopainen, J., Greuter, S., Walz, S. P., Gerlicher, A., Schleehauf, M. (2014). ”Exploring Game Ideas for Stresslessness in the Automotive Domain.” In Proceedings of the 10th Australasian Conference on Interactive Entertainment.

Krome, S., Holopainen, J., Walz, S. P. (2014, September). ”Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving.” In Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 1-5). ACM.

Krome, S., Holopainen, J., Walz, S. P. (2013) ”Enjoyable Stress Reduction: Approaching A Design Space For The Piloted Driving Context.” In Adjunct Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. Eindhoven, NL.

Stober, J. M., Walz, S. P., Holopainen, J. (2013). ”Hacking as a Playful Strategy for Designing Artistic Games”. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference 2013. New Academic Press, Vienna.

Lucero, A., Holopainen, J., Ollila, E., Suomela, R., Karapanos, E. (2013). “The playful experiences (PLEX) framework as a guide for expert evaluation”. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (pp. 221-230). ACM.

Lucero, A., Holopainen, J., Jokela, T. (2012). “MobiComics: Collaborative Use of Mobile Phones and Large Displays for Public Expression”, MobileHCI 2012, September 2012, San Francisco, USA.

Holopainen, J., Lucero, A., Saarenpää, H., Nummenmaa, T., El Ali, A., Jokela, T. (2011). “Social and Privacy Aspects of a System for Collaborative Public Expression”, ACE 2011, November 2011, Lisbon, Portugal.

Stenros, J., Holopainen, J., Waern, A., Ollila, E., Montola, M. (2011). “Narrative Friction in ARGs: Design Insights from Conspiracy For Good”, DiGRA 2011, September 2011, Utrecht, Netherlands.

Fernaeus, Y., Holopainen, J., Bekker, T. (2011). “Please enjoy!?: 2nd workshop on playful experiences in mobile HCI”, 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI ’11), September 2011, Stockholm, Sweden.

Arrasvuori, J., Boberg, M., Holopainen, J., Korhonen, H., Lucero, A., Montola, M. (2011). “Applying the PLEX Framework in Designing for Playfulness”, DPPI’11, June 2011, Milan, Italy.

Lucero, A., Holopainen, J., Jokela, T. (2011). “Pass-them-around: Collaborative Use of Mobile Phones for Photo Sharing”, CHI’11, May 2011, Vancouver, Canada.

Holopainen, J., Nummenmaa, T., Kuittinen, J. (2010). “Modelling Experimental Game Design”, Nordic DiGRA 2010, August 2010, Stockholm, Sweden.

Kuittinen, J & Holopainen, J. (2009). “Some Notes on the Nature of Game Design”, DIGRA 2009 Conference, September 2009, London, UK.

Korhonen, H., Saarenpää, H., Paavilainen, J., Holopainen, J. (2009). “Player Perception of Context Information Utilization in Pervasive Mobile Games”, DiGRA 2009 conference, September 2009, London, UK.

Nummenmaa, T., Kuittinen, J., Holopainen, J. (2009). “Simulation as a Game Design Tool”, ACE 2009, October 2009, Athens, Greece.

Holopainen, J. & Björk, S. (2008). “Gameplay Design Patterns for Motivation”. Proceedings of ISAGA 2008, July 2008, Kaunas, Lithuania.

Holopainen, J., Björk, S., Kuittinen, J. (2007). “Teaching Gameplay Design Patterns”. Proceedings of ISAGA 2007, July 2007, Nijmegen, Netherlands. Won the Best Paper Award of the conference.

Ravaja, N., Saari, T., Laarni, J., Kallinen, K., Salminen, M., Holopainen, J. and Järvinen, A. (2005). “The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events”. Proceedings of Changing Views DIGRA Conference, June 2005, Vancouver, Canada.

Ravaja, N., Saari, T., Salminen, M., Laarni, J., Holopainen, J. and Järvinen, A. (2004). “Emotional response patterns and sense of presence during video games: Potential criterion variables for game design”, Proceedings of NordCHI 2004. 23.-27.10. 2004, Tampere, Finland.

Björk, S. & Holopainen, J. (2003). “Game Design Patterns”, Game Developers Conference, International Game Developers Association, March 2003, San Jose, USA.

Björk, S. & Holopainen, J. (2003). “Describing Games – An Interaction-Centric Structural Framework”. Proceedings of Level Up – 1st international Digital Games Research Conference 2003, 4-6 November 2003 University of Utrecht, The Netherlands.

Björk S., Lundgren S., Holopainen, J. (2003). ”Game Design Patterns”. Proceedings of Level Up – 1st international Digital Games Research Conference 2003, 4-6 November 2003 University of Utrecht, The Netherlands.

Andersen, K., Holopainen, J., Wakkary, R. (2001). “reGossip: Playing Games at INTERACT”. Interact 2001, IFIP TC.13 Conference On Human-Computer Interaction, July 2001, Tokyo, Japan.

Holopainen, J. & Meyers, S. (2000). “Neuropsychology and Game Design”. Paper at Consciousness Reframed III, 2000, Newport, UK.

Lehikoinen, J., Holopainen, J., Salmimaa, M., Aldrovandi, A. (1999). “MEX: A Distributed Software Architecture for Wearable Computers”. Proceedings of ISWC 1999, San Francisco, USA.


2011. Play Society, case in Next Media programme for Tivit – Finnish Strategic Centre for Science, Technology and Innovation. Helsinki Institute for Information Technology and University of Tampere. Case leader.

2009 – 2011. Transforming Digital Play, workpackage Games and Innovation, university and industry collaboration project funded by Tekes – The Finnish Funding Agency for Technology and Innovation. University of Tampere and University of Jyväskylä. Member of the advisory group.

2007 – 2009. Games as Services, Tekes-project. University of Tampere and Helsinki Institute for Information Technology. Member of the steering group.

2006 – 2009. Fun of Gaming (FUGA) EU-project. Member of the industrial advisory board. See .

2004 – 2008. Integrated Project on Pervasive Gaming, IPerG, EU-project. Workpackage leader, Nokia representative in the executive board . See

2002 –. Game Design Patterns Project. Interactive Institute & Chalmers University of Technology. Lead researcher. See

2006 – 2008. GameSpace, Tekes-project. University of Tampere. Member of the steering group.

2003 – 2006. Mobile Content Communities. Tekes-project. University of Tampere, Helsinki Institute for Information Technology, Helsinki School of Economics, University of California, Berkeley and MIT Media Laboratory. Member of the steering group.

2003 – 2005. Wireless Gaming Solutions for the Future (Mogame), Tekes-project. Member of the steering group.

Communication and Community in Digital Entertainment Services, University of Tampere. Member of the steering group. See Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services: Tampere University Press, Tampere, Finland, 2002

1999 – 2001. Pirates! Ubiquituous computer game. Interactive Institute, Sweden. Project initiator and manager.