General Information

ECTS credits: 180
Places:80

The Degree in Artistic Creation for Video Games (Artistic Degree) will enable you to conceptualise art and design for games, video games, applied games (Serious Games) and all kinds of interactive applications, including those for mobility platforms.

At ENTI-UB we teach our students to work on all the analogue and digital platforms available (drawing boards, computers, smartphones, tablets, consoles, virtual and augmented realities, etc.). You will combine the artistic field with one which is aimed at the design of games and memorable experiences.

At ENTI-UB all the teaching is real, in other words, based on the theory of the image, user-centred design, modern art, the design of game elements and even the psychology linked to the needs of design and art in video games in an effective manner.

You will learn how to work in a team using the tools enabling you to create art for games and, thereby identifying your role in the video game industry. Constantly based on the creation of your project and thinking like a potential entrepreneur from the very first minute. All with a progressive introduction of English into the subjects to facilitate your incorporation into the global market.

You’ll also have the best team of professors. All the ENTI-UB professors are professionally linked to the Video Game and Serious Games industry; this ensures the permanent updating of the content and technological tools used, as well as better access to jobs upon completion of the studies. Not surprisingly, we have agreements with many of the studios and companies within the sector.

The purpose of this ENTI-UB degree is the integral training of future game designers and game artists. In addition, ENTI-UB forms part of two networks of international excellence that conduct powerful research projects applied in the field, including JamToday and GameBIZ.

Recommended profile

Students with a basic knowledge of physics, mathematics and programming and the use of computer applications at the level required in the Sciences and Technology curriculum of the Baccalaureate, whilst also having a knowledge of English (level B1).

Career Opportunities

  • Mobile Device Designer
  • Web Designer
  • Designer of Video Games and Applied Games
  • Games, Applied Games and Video Games Artist
  • Level Designer
  • Playtesting Technician (QA)
  • Video Game Sound Designer
  • Entrepreneur

Syllabus

As a student you’ll be able to choose which timetable modality is best suited to you to complete the degree.

Full-time modalities

  • During the first year of admission to a university degree: the student must enrol for 60 credits.
  • From the second year of admission onwards, and for first-year students who have previously completed, in full or in part, other official university studies at any university: the student must enrol for between 46 and 60 credits. In exceptional cases, when so justified, the head of studies, by means of an express resolution, may authorise an enrolment for more than 60 credits, up to a maximum of 78 credits per academic year.

Part-time modalities

  • During the first year of admission to a university degree: the student must enrol for 30 credits.
  • From the second year of admission onwards, and for first-year students who have previously completed, in full or in part, other official university studies at any university: the student must enrol for between 18 and 45 credits.

Assignments

Date of update: 28/04/2017

Section ECTS credits
Basic Training 60
Digital Art 48
Design of Entertainment Experiences 36
Digital Management and Production 12
Optional Subjects 12
Dissertation 12

 

Arts & Storytelling = AS IT Development = ITD Game Design = GD Management = M
Subject Speciality Typology Credits
AS ITD GD M
1st YEAR
First Semester
Graphic Representation  BT  6
Theory of the Image  BT  6
Dynamics and Motivators for the Digital Product (Psychology)  BT  6
Chronicle and Chronology of the Digital Product (History of Video Games)  OB  6
Projection and Implementation of Game Elements (Game Design Workshop)  OB  6
Second Semester
Modern Art  BT  6
Cinema Aesthetics  BT  6
Digital Scenography in 3D Environments (3D modelling)  OB  6
User-centred design (Game Usability and Analysis)  OB  6
Project I  OB  6
2nd YEAR
First Semester
Contemporary Art (Art Projects)  BT 6
History of Art  BT  6
Graphic Design (Reticle and Graphic Hierarchy)   BT  6
Sound Effects in Video Games and Digital Productions  OB  6
Interactive Guide to Transmedia Environments (Storytelling for video games)  BT 6
Second Semester
Basic mechanics for Entertainment Experiences (Video Game Design)  OB  6
High-level languages for int development (Programming and Graphic Motors)  BT  6
Basic 3D animation for virtual actors (Animation)  OB  6
Drawing for digital productions (Concept Art)  OB  6
Project II  OB  6
3rd YEAR
First Semester
Advanced 3D animation for virtual actors (Advanced animation)  OB  6
Advanced mechanics for entertainment experiences  OB  6
Art and Architecture of Map Design (Level Design)  OB  6
Optional 1  OB  6
Optional 2  OB  6
Second Semester
Optimisation and Efficiency in 3D Animation  OB  6
Heuristics and Experience of Digital Use (Interface Design)  OB  6
Lighting Techniques in Virtual Environments  OB  6
Work placements  OB  6
DISS.  OB  6
Arts & Storytelling = AS IT Development = ITD Game Design = GD Management = M

Mark: BT: Basic Training, OB: Obligatory, OP: Optional

Access

 

The entry requirements for the Degree are as follows:

  • To be in possession of the Baccalaureate qualification and pass the university entrance exams.
  • To be a student of a European Union member State, with which Spain has signed an International Agreement.
  • To be a student of a foreign country (not part of the European Union) who has applied for the homologation of their qualification with the Spanish baccalaureate qualification.
  • To be in possession of the Senior Technician qualifications corresponding to the Vocational Training and Artistic Education teaching or the Senior Technician qualifications corresponding to Sport Education indicated in articles 44, 53 and 65 of Organic Law 2/2006 on Education.
  • To be over 25 years old, in accordance with the provisions set forth in the additional provision number 25 of Organic Law 2/2001 on Universities.
  • To certify work or professional experience in accordance with article 42.4 of Organic Law 2/2001 on Universities, in the wording of Law 4/2007.
  • To be over 45 years of age, in accordance with article 42.4 of Organic Law 2/2001 on Universities, in the wording of Law 4/2007.
  • To be in possession of a Degree or equivalent qualification.
  • To be in possession of an official university qualification holding a University Diploma, Technical Architect, Technical Engineer, Graduate, Architect or Engineer, corresponding to the previous legislation on university degrees.
  • To have completed or partly completed foreign university studies which have not obtained homologation in Spain and for students who want to continue studying at a Spanish university. It will be an indispensable requirement for the corresponding university to have recognised that the student holds a minimum of 30 credits.
  • Regulation of the ENTI (Escola de Noves Tecnologies Interactives – School of New Interactive Technologies):

Links:

Application for qualifications

 

A growing sector

The “Gaming” sector is very popular in Europe. France, Germany, the United Kingdom and Spain are the four consumer regions par excellence with 180 million active players and a turnover of over € 8,000M. More than 400 companies active in the state. A quarter in Catalonia. And a public sector that is actively helping to consolidate this industry with explicit support from those who have enjoyed 33% of existing companies.

Barcelona hosts specific entrepreneurship video game contests such as “Startup Weekend Gaming Barcelona”. In the city, we already have a specific incubator / accelerator for groups that want to consolidate themselves from a video game product (“GameBCN” space). In 2015, the prestigious MWC (“Mobile World Congress”) event hosted a specific event dedicated to Video Game and Mobility (“Gamelab Mobile”). The invoicing of the Videogames industry in the State will grow to € 1,000m in 2018. And the number of workers in the sector has increased 28% over the last year, over 3,000.