General Information

ECTS credits: 240

In the Degree in Interactive Digital Content, our students will learn, with a holistic vision, the whole process for creating and developing video games. Conceptualising, designing, producing and managing recreational items, including Serious Games, aimed at covering the Applied Games sector.

Constantly taking into account the wide spectrum of the market in this industry, and therefore gearing it towards any discipline: Pure Entertainment, Architecture, Health, Sports, Education, Communication, Physiotherapy, etc. Also, of course, for any existing medium or format, either analogue or digital (PC, Mac, Smartphone, Tablet, Console, Cinema, Video, Audio, etc.).

The degree is an engineering qualification, but it is not restricted to helping to develop the potentials of the left hemisphere of the brain (rational, scientific, logical, mathematical and thoroughness), but it also strives to cultivate the very best of the right hemisphere (passionate, creative, entropic, innovative and emotional). In such a way that the student becomes involved in the entire development process, encompassing the most technical part and the feelings we want the game to transmit. These aren’t chain products, they’re personal creations with global implications.

Closely linked to the video game industry

All the ENTI-UB professors are professionally linked to the Video Game and Serious Games industry. This ensures the permanent updating of the content and technological tools as well as better access to jobs upon completion of the studies. Not surprisingly, we have agreements with many of the studios and companies within the sector.

The purpose of this ENTI-UB degree is the integral training of future game programmers (developers), artists and producers. In addition, ENTI-UB forms part of two networks of international excellence that conduct powerful research projects applied in the field, including JamToday and GameBIZ.

In the Degree in Digital and Interactive Content you’ll learn to work in a team, use agile management methodologies, identify your role in the game industry itself, creating your project and becoming an entrepreneur from the very beginning. All with a progressive introduction of English into the subjects to facilitate your incorporation into the global market.

Recommended Profile

Students with a basic knowledge of physics, mathematics and programming and the use of computer applications at the level required in the Sciences and Technology curriculum of the Baccalaureate, whilst also having a knowledge of English (level B1).

Career Opportunities

  • Mobile Device Application Developer
  • Web Developer
  • Cross-Media Developer (Interactive Installation)
  • Video Game Developer
  • Applied Games Developer
  • Project Leader in Interactive Digital Content
  • Playtesting Technician (QA)
  • Specialist in simulation and virtual reality
  • Entrepreneur
  • Games Designer

Syllabus

Modalities

Full-time modalities

  • During the first year of admission to a university degree: the student must enrol for 60 credits.
  • From the second year of admission onwards, and for first-year students who have previously completed, in full or in part, other official university studies at any university: the student must enrol for between 46 and 60 credits. In exceptional cases, when so justified, the head of studies, by means of an express resolution, may authorise an enrolment for more than 60 credits, up to a maximum of 78 credits per academic year.

Part-time modalities

  • During the first year of admission to a university degree: the student must enrol for 30 credits.
  • From the second year of admission onwards, and for first-year students who have previously completed, in full or in part, other official university studies at any university: the student must enrol for between 18 and 45 credits.

Permanence Regulation

You can find the UB’s permanence regulation on this link.

The Interactive Digital Content Degree is affiliated to the Engineering and Architecture branch. The syllabus has a modular structure and the subjects are divided into four academic years, with 240 ECTS credits broken down into eight semesters.

 

CARÀCTER

CRÈDITS A CURSAR

Bàsic

60

Obligatori

144

Optatiu

24

Treball de fi de Grau

12

 

The ECTS credit will be calculated as 25 hours of student work, divided among on-site activities, supervised activities and autonomous activities.

Course modules

Our studies constitute an official qualification of the University of Barcelona (in affiliation).

Subjects

Arts & Storytelling = AS IT Development = ITD Game Design = GD Managment = M

Pràctiques externes II OP 6

Assignatura
Especialitat
Caràcter
Crèdits
AS ITD GD M
1st YEAR
First Semester
History of Games     OB     6
Discrete mathematics and statistics     FB     6
Programming basics     FB     6
Introduction to Psychology     FB     6
Game design workshop     OB     6
Second Semester
Programming Technology     FB     6
Linear algebra and geometry     FB     6
Computer basics     FB     6
Game Usability and Analysis     OB     6
Project I     OB     6
2nd YEAR
Third Semester
Video Game Design     OB      6
Programming in interpreted language     OB      6
Operational System and Networks     FB      6
Principles of composition and design     FB      6
Project II     OB      6
Fourth Semester
Audiovisual Narrative     FB     6
Mechanics     FB     6
Stage modelling     OB     6
Graphic computing     OB     6
Project II     OB     6
3rd YEAR
Fifth Semester
Interface Design     OB     6
Artificial intelligence techniques     OB     6
Modelling and character animation basics     OB     6
Agile manufacturing methodologies     OB     6
Project III     OB     6
Sixth Semester
Network game programming     OB     6
Level design     OB     6
Digital music and audio production     OB     6
Advanced game mechanics     OB     6
Project III     OB     6
4th YEAR
Seventh Semester
Extension of game design     OB     6
Design and production tools     OB     6
Digital distribution and marketing of digital products     OB     6
Business models and scenarios for the monetisation of interactive products     OB     6
Eighth Semester
Digital Illustration     OP     6
Project applied to video games     OP     6
Research into video games     OP     6
Game Programming fot Consoles     OP     6
Game Programming for Mobiles     OP     6
Advanced Animation Techniques     OP     6
Work placements I     OP     6
Work placements II     OP     6
Dissertation     TFG     12
Arts & Storytelling = AS IT Development = ITD Game Design = GD Managment = M

Nota: FB: Formació Bàsica, OB: Obligatòria, OP: Optativa

Access

The entry requirements for the Degree are as follows:

  • To be in possession of the Baccalaureate qualification and pass the university entrance exams.
  • To be a student of a European Union member State, with which Spain has signed an International Agreement.
  • To be a student of a foreign country (not part of the European Union) who has applied for the homologation of their qualification with the Spanish baccalaureate qualification.
  • To be in possession of the Senior Technician qualifications corresponding to the Vocational Training and Artistic Education teaching or the Senior Technician qualifications corresponding to Sport Education indicated in articles 44, 53 and 65 of Organic Law 2/2006 on Education.
  • To be over 25 years old, in accordance with the provisions set forth in the additional provision number 25 of Organic Law 2/2001 on Universities.
  • To certify work or professional experience in accordance with article 42.4 of Organic Law 2/2001 on Universities, in the wording of Law 4/2007.
  • To be over 45 years of age, in accordance with article 42.4 of Organic Law 2/2001 on Universities, in the wording of Law 4/2007.
  • To be in possession of a Degree or equivalent qualification.
  • To be in possession of an official university qualification holding a University Diploma, Technical Architect, Technical Engineer, Graduate, Architect or Engineer, corresponding to the previous legislation on university degrees.
  • To have completed or partly completed foreign university studies which have not obtained homologation in Spain and for students who want to continue studying at a Spanish university. It will be an indispensable requirement for the corresponding university to have recognised that the student holds a minimum of 30 credits.

Links

University access portal (Catalan Government)

Admission and Pre-enrolment (UB)

Admission to undergraduate education (UB)

Minimum grades (UB)

Recognition of ECTS credits in relation to similar Advanced Vocational Training