WE RESOLVE YOUR QUERIES
In this section we attempt to answer the most frequently asked questions. Send us your queries at firstname.lastname@example.org and we’ll advise you on how to get ready for a dynamic start to the year!
Because ENTI-UB is the only university school designed for and by the video game industry. At ENTI-UB all the professors come from the field of Video Games, Serious Games and Thematic entertainment. The majority of our professors either have their own video game companies or work for a major company within the sector. This facilitates the connection with innovation within the sector and, above all, improves access to the workplace for ENTI-UB students. Our students go on work placements with important companies such as Ubisoft, Digital Legends, King, Kerad Games, PlayBenefit, Blitworks among many others.
Because you’ll form part of the ENTI-UB community, which means you’ll be in constant contact with professors and professionals from the sector. You’ll be able to attend congresses and events, participate in the European Video Game and Serious Game programmes that ENTI-UB forms part of, take part in international exchanges with the best European and Anglo-Saxon universities and, above all, enjoy daily contact with the professors.
Because you’ll start designing video games from the very first day; you won’t have to wait until your final year to do a project. On your very first day, in your first year, you’ll design projects, your project, working as a team, applying entrepreneurship criteria and you’ll learn how to present your projects.
1-The only specialists in video games.
ENTI-UB, the video game university, came into being in 2013 as a result of the enthusiasm and impetus of a group of professionals from the sector. ENTI-UB opens its doors to each new intake of students with the same desire as on its first day, but with the background and learning provided by years of experience.
2-Working as the sector works.
ENTI-UB students receive excellent cross-cutting training in the video game industry, while specialising with the professional profiles demanded by the sector: developer, designer, artist, producer…
3-Diversity of training levels.
ENTI’s Degrees, Master’s courses and Advanced Vocational Training, as well as its summer courses or non-regulated courses, seek to nurture the interactive and entertainment-driven digital industry.
4-Projects and Alumni.
ENTI-UB stimulates the entrepreneurial nature of future professionals by means of the ENTI-Pro space. Its classrooms have produced successful student projects, start-up companies and video game prototypes that have already been included on some of the major commercial consoles.
5-Work placements and agreements.
ENTI-UB students have access to work placements at the leading companies from the sector, in keeping with their professional profiles. Through the video game University, companies also order embryos and prototypes from the students.
6-UB requirements and English.
The ENTI-UB model integrates the DNA of video game enthusiasts into the thoroughness, quality and requirements of the University of Barcelona (UB). With more than 560 years’ history, the UB guarantees an excellent academic level. In addition, English is gradually incorporated in order to boost job placements.
Virtual reality glasses, motion capture gear, consoles, tablets, computers, peripherals and software; ENTI-UB students have all the technology for learning how the industry works available to them.
8-Location and international scope.
ENTI-UB has two locations in Barcelona: one beside Plaça Catalunya and the other in the heart of the city’s University Zone. The video games University works with other educational institutions in the United States, Denmark and the Netherlands and promotes co-creation work and European research projects such as JamToday and Gamebiz.
ENTI-UB students are taught by the best professionals in the sector. This method guarantees the mixture of theory and practice required for work in the video game industry.
ENTI-UB makes a firm commitment to Applied Games, also known as Serious Games. In the area of health and sport, in a partnership with the Division of Clinical Informatics of the Harvard Medical School, it works on Serious Games for Health and Sport.
The classes are taught in three languages: Catalan, Spanish and English. The professor will decide on the language in which the subject will be taught. In each level of the degree, there will be some subjects taught in English. The importance of English in the video game sector is essential. In fact, it’s the basic working language. Although they are not obliged to do so, we recommend that students who wish to study at ENTI-UB should have at least a B2 level or obtain it while they’re studying for their degree or the Advanced Vocational Training (CFGS). The teachers highly value receiving projects written and presented in English.
Degree in Interactive Digital Content: Mornings: 9:00 am to 1:30 pm Afternoons: 4:00 pm to 8:30 pm
Degree in Artistic Creation for Video Games and Applied Games: Mornings: 9:00 am to 1:30 pm Afternoons: 4:00 pm to 8:30 pm
CFGS in 3D Animation, Games and Interactive Environments: Mornings: 8:30 am to 2:30 pm/ Afternoons: 3:00 pm to 9:00 pm
CFGS in Cross-Platform Application Development for Video Games and Digital Leisure: Morning Group: 8:30 am to 2:30 pm
At Baldiri Reixac 7, Barcelona. With good metro, bus and tram connections (Zona Universitaria – Palau Reial).
At ENTI-UB all the classrooms are equipped with a work station for you. Each computer has the appropriate software for each course.
In this Degree you’ll learn how to create, design, program and monetise games, video games, applied games (Serious Games) and all kinds of interactive applications for mobility platforms. It’s a degree designed especially for programmers (developers), which is why it involves engineering. It forms part of the architecture and engineering branch.
At ENTI-UB we teach our students to work on all analogue and digital platforms (drawing boards, computers, smartphones, tablets, consoles, virtual and augmented realities, etc.). You’ll combine the technological field with the area geared towards the designing of games and memorable experiences. You’ll learn to program but, at the same time, you’ll acquire knowledge of game design and skills for project management and the integration of artistic elements. All the subjects are applied to video game design. You’ll become a DEVELOPER – GAME DESIGNER with knowledge of PRODUCTION.
You’ll acquire the artistic skills in the area geared towards the designing of games and memorable experiences. In ENTI-UB all the lessons are real; in other words, based on the theory of the image, user-centred design, modern art, 3D modelling and animation, game design elements and even psychology which is linked to the needs of design and art in video games in an effective manner. You’ll become an ARTIST – GAME DESIGNER with knowledge of PRODUCTION.
Because the Degree in Interactive Digital Content forms part of the architecture and engineering branch and these degrees last 4 years. The Degree in Artistic Creation for Video Games and Applied Games belongs to the Humanities branch (Art and Design) and can last 3 years.
The minimum grade is determined by the number of places we offer (80) and the number of pre-enrolments. Therefore it isn’t possible to know until everyone has officially submitted their pre-enrolments.
In the case of CFGS students, if there is a cut-off mark, admission will take place with the average of the CFGS.
The difference lies in the Developer – Game Designer specialisation in the Interactive Digital Content Degree, in other words, students learn to program the mathematical and algebraic concepts as well as mechanics (physics) in various languages.
The Degree in Artistic Creation for Video Games and Applied Games leans much more towards artistic design, with students learning 2D and 3D modelling, to create characters, landscapes and music. Subjects such as Modelling and 3D Animation, Digital Art and Game Element Design play an important role. In other words, you’ll become an Artist – Game Designer.
In the case of the Interactive Digital Content Degree, we recommend the scientific and technological baccalaureate, although students of other baccalaureates can also again admission to it. Baccalaureate students who have specialised in Social studies have been admitted and haven’t had any problems, as long as they understand the technological nature of this degree course. ENTI-UB provides free revision classes in the evenings for Mathematics, Algebra and Programming for students who want to reinforce these subjects.
For students who find the field of mathematics difficult, a mathematics Zero Credit course is offered one week before the start of the September classes free of charge.
In the case of the Artistic Creation for Video Games and Applied Games Degree we recommend students from the artistic or humanistic baccalaureate, but other baccalaureates can also ensure admission, as long as they understand and assume the artistic nature of this degree.
Degree in Interactive Digital Content (Developer):
Earth and Environmental Sciences: 0.1
Technical Drawing: 0.2
Business Administration: 0.1
Electrical Engineering: 0.2
Industrial Technology: 0.2
Degree in Artistic Creation for Video Games and Applied Games (Artist):
Musical Analysis: 0.1
Audiovisual Culture: 0.2
Artistic Drawing: 0.2
Technical Drawing: 0.2
Business Administration: 0.1
Foundations of the Arts: 0.2
History of Art: 0.2
Catalan Literature: 0.1
Spanish Literature: 0.1
Mathematics applied to Social Sciences: 0.1
You must pre-enrol as a baccalaureate student through the PAU (university entrance exams) channel. On www.accesnet.gencat.cat and, in the event of requiring a minimum grade, admission will granted based on the CFGS average.
You can validate your training, and access will depend on the branch of the speciality (Computing, Artistic or Design) and the analysis which will be carried out by the ENTI-UB Academic Management.
Students who begin the degree in the 2018-2019 academic year, at the time of graduation in the 2021-2022 academic year, will have to accredit the B2 level in a third language, according to the current CIC Agreement of 22 June 2017.
You’ll learn how to model and generate 2D and 3D animations, use dedicated programming languages, create sound and image art pieces and conceptualise projects based on the first outline for digital productions of Video Games, Applied Games and Theming within the context of interactive multimedia products. You’ll be able to prepare real projects and their narrative and generate natural interactions in real time to add to the world of Entertainment and Shows, Museology, Education, Medicine, Sports, Marketing, etc. From resource management to the taking and treatment of images and sounds, organising and executing the phases of creation of all kinds of audiovisual materials.
Yes. We’ll take into account your academic record or the Advanced Vocational Training (CFGS) you’ve completed and we’ll validate it with subjects that coincide with our curriculum. If you’re studying for another Degree, bring us your records and we’ll make a provisional assessment, pending approval by the official academic organisations.
It’s essential for the ENTI-UB academic director to have the student’s academic record, as well as the centre’s official syllabus. The subject will not necessarily be validated just because it has the same name. It must match the syllabus and be approved by the professor in question.
If you’re doing the ENTI-UB’s Advanced Vocational Training (CFGS) in 3D animation, Games and Interactive Environments you can validate a lot of the subjects for the Artistic Creation for Video Games and Applied Games Degree
Yes, provided you’ve completed the course specialising in image and sound. If not, you’ll have to complete the specific training course for admission to Advanced Vocational Training (CFGS). We should also clarify that the common and specific course subjects on the access course are for an Advanced Vocational Training course (CFGS) specialising in Image and Sound.
It is an Advanced Vocational Training course (CFGS) in the IT branch that has been adapted to the needs of the video game and applied game market. This means that most Modules and Training Units (TU) focus on the creation and design of video games. The main component of the Advanced Vocational Training (CFGS) is programming. You’ll learn high and low-level programming languages. The second level focuses on 2D and 3D design. And, finally, on game design.
With the ENTI-UB CAD VGDL training you’ll enter right into the Video Game industry as a result of the multi-disciplinary focus we explained above. Most educational centres that offer computing courses restrict themselves to teaching programming without applying it to video games or any other interactive element.
The CFGS in 3D Animation, Games and Interactive Environments focuses mainly on the design of 2D and 3D animation elements, while the CAD VGDL is geared towards programming. Both are focused on video games and, therefore, have common elements such as game design, entrepreneurship and the carrying out of the projects.
Students on the ENTI’s CAD VGDL benefit from the work placement opportunities at companies in the video game and applied game industry, allowing them to acquire experience and helping them to enter the workplace more naturally.
The majority of the professors are from the video game industry, which allows the updating of the educational content and methodologies in keeping with the real needs of the market.
It is the only Advanced Vocational Training in computing and, specifically, for programming focusing on Video Games and Serious Games.
There are many, because it embraces the entire field of computing, but we’d like to highlight those most geared towards the development of video games and applied games, such as:
Audiovisual product development technician.
Video game development technician
Applied Game development technician
“Playtesting” technician (QA).
Send us your queries at email@example.com and we’ll advise you on how to get ready for a dynamic start to the year!
Mobile Device Application Developer
Cross-Media Developer (Interactive Installation)
Video Games Developer
Applied Games Developer
Project Leader in Interactive Digital Content
Playtesting Technician (QA)
Specialist in simulation and virtual reality
Designer for Mobile Devices
Video Game and Applied Game Designer
Games, Applied Games and Video Games Artist
Video Games Sound Designer
Advanced Vocational Training (CFGS)
Interactive Multimedia and Audiovisual Product Developer
2D and 3D Animation Technician
Technician in the Creation, Assembly and Post-Production of Audiovisuals and Theming
Yes, if you graduate in the CAD VGDL’s Advanced Vocational Training (CFGS) at ENTI-UB you’ll be able to validate 60 credits (ECTS) of the University Degree in Interactive Digital Content.
Yes. There is an initial fee of 40% of the total, which is paid upon enrolment, and the rest is paid in 10 monthly instalments throughout the duration of the course. The payment in instalments is exempt from interest. If a student leaves the degree during the course, they are obliged to pay for the enrolment in full.
The figures related to the increases in turnover and employability say it all. According to the Spanish Developers of Video Games (DEV in its Spanish initials), the group that brings together the most important state-owned companies in the sector: at both a global and a European level, the Video Game sector’s turnover doubles that of the cinema, DVD and music put together. The global video game market totalled 91,800 million dollars in 2015. In the 2015-2018 period the sector is expected to grow at an annual rate of 6.6%, standing at 118,600 million dollars in 2018.
The majority of the professionals in the sector have received, intermediate or advanced education (90%). It is, therefore, a sector that generates high-quality jobs assumed by professionals with a high technical qualifications. Another element to be borne in mind is the youthful nature of the workforce. 45% of the professionals are less than 30 years old.
More than 30% of Spanish companies are located in Catalonia and, particularly, in Barcelona. In addition, it is worth highlighting the attractiveness of the Catalan capital. Proof of the above is that it houses the head offices of large global companies such as King and Ubisoft and hosts congresses like GameLab and Games World.