Advanced Vocational Qualification
in 3D Animation and Interactive Environments
"*" indicates required fields
Introduction
The Advanced Vocational Training in 3D animation, games, and interactive environments at ENTI offers studies to create real-time projects, their narrative, and the generation of real-time natural interactions to apply to the world of entertainment and shows, museology, education, medicine, sport, marketing, etc. From resource management to obtaining and processing images and sounds, organising and executing the phases of creating audiovisual materials of all kinds.
The aim of this vocational qualification in animation is to train professionals in the “technical artist” profile of video games. In other words, people with a great deal of knowledge in 2D and 3D art as well as in animation and creation of levels, dedicated to current interactive and multimedia products such as video games. All of these products can use art in renowned market engines, such as Unity and Unreal, as well as other specific software.
Abilities acquired
The Advanced Vocational Qualification (CFGS in its Spanish acronym) students in 3D Animation, Games and Interactive Environments will learn to:
- Acquire an artistic global view from conceptual art and illustration to advanced modelling and sculpting.
- Be able to program in the most widely used engines of the market: Unity and Unreal
- Learn to work in multi-disciplinary teams and be a link between conceptual artists and programmers.
- Acquire the skills and tools for entrepreneurship and learn to design, produce and sell the video game or serious game.
Software used
- Autodesk 3DMax, Maya, Mudbox
- Pack Adobe Creative Cloud
- Zbrush
- Substance Painter
- Substance Designer
- TopoGun
- Aseprite
- Marmoset
- Spine
- Nuke
- Blender
- FMOD. Wwise, Audacity
- Android Studio, SDK
Knowledge area
Image and sound
Duration
2 years
Hours
2,000
Course type and timetable
In person
From 8:30 a.m. to 2:30 p.m.
or from 3:00 p.m. to 8:30 p.m.,
depending on the academic year.
Language of the classes
Catalan
Spanish
English
Places
30
Code
CFPS
ISE0
Why study this Vocational Qualification?
With these studies, you learn everything necessary with regard to art in video games and serious games. This is done by connecting it with the necessary technology bases to integrate it. Thanks to video game development engines, 2D and 3D art can be integrated into any video game using the best tools on the market. Conceptual art, textures, 2D and 3D animations, “rigging”, organic and inorganic characters, scenes and levels, etc. All in harmony with the design of necessary games which enable the generation of the best mechanics to facilitate gameplay.
Professionals responsible for graphic creation and visual aspects are the most needed jobs for companies (19% of the total)* in the video game industry. In addition, an increasing amount of specific and qualified training is needed to respond to the challenges of working in an AAA industry (70% of workers in the field of video games have higher degrees)*, and the Advanced Vocational Qualification in 3D Animation, Games and Interactive Environments at ENTI is the best way of entering the sector.
* According to data from the DEV 2020 White Paper
Why do it at ENTI?
At ENTI you will find teachers who are passionate about the design and programming of video games which makes the Vocational Qualification in 3D Animation, Games and Interactive Environments a course with all the accuracy, quality and expectations that companies in the sector demand. A unique philosophy directed towards portfolios and projects. In addition, most of our teaching staff are active members of the video game sector, making it possible for our training plan to be up to the latest trends to train our future graduates as the best possible professionals.
Career opportunities
- Designer for Mobile Devices
- Web Designer
- Video Game and Serious Game Designer
- Project Leader in Digital Creation and Production (Producer)
- Games, Serious Games and Video Games Artist
- Level Designer
- Playtesting Technician (QA)
- Video Games Sound Designer
- Entrepreneur
- Game Designer
- Digital Animator
How to access the course
The recommended profile is that of students who come from the following courses:
- Artistic baccalaureate
- Intermediate Vocational Qualification in the Image and Sound or Graphic Arts knowledge areas
Students who meet some of the requirements listed below have direct access to the vocational qualification:
- Hold the baccalaureate certificate.
- Hold the certificate of professional training technician or visual arts and design, an advanced vocational qualification or visual arts and design or specialist technician.
- Have passed the second baccalaureate course of any modality of the “experimental baccalaureate”.
- Have passed the university orientation course (COU) or pre-university.
- Have the baccalaureate certificate for having studied the now obsolete BUP Baccalaureate certificate.
- Have any university certificate or an equivalent one.
Have passed the university entrance test for those over 25 or 45 years of age, or have access to the university having accredited work or professional experience at aged 40 or over.
People who do not meet any of the above requirements must pass an access test. To present yourself for this test, you must be aged 19 or over or turn 19 during the same calendar year in which the test is performed.
Pre-enrolment process
The AJEI Advanced Vocational Training is managed at the enrolment level from the college itself. In order to ensure the student’s place on the course, there is a pre-enrolment fee of €250 which can be applied for from January onwards. The admission criterion is the payment order of the pre-enrolment which guarantees the place to the student provided that the academic requirements are met at the time of the enrolment to be able to enrol in an Advanced Vocational Training Course.
For more information on how to arrange the pre-enrolment, please write an e-mail to the Academic Secretariat (info@enti.cat).
Course curriculum
Identifier | Name | Hours |
---|---|---|
M01UF1 |
Technical and human resources |
26 |
M01UF2 |
Finishing the project, layers and renders |
40 |
M02UF1 |
Design and drawing principles |
46 |
M02UF2 |
Pre-production of the animation |
20 |
M02UF3 |
Modelling |
66 |
M02UF4 |
Design and application of memorable experiences |
24 |
M03UF1 |
Animation techniques using stop-motion animation |
33 |
M03UF2 |
2D animation |
33 |
M03UF3 |
3D animation |
70 |
M03UF4 |
Rigging and character animation |
60 |
M03UF5 |
Particles, simulations and effects |
35 |
M04UF1 |
Colour 2D and 3D and texturisation |
66 |
M04UF2 |
Lighting and 3D finishing |
66 |
M05UF1 |
Design and project planning |
46 |
M05UF2 |
Project production and evaluation |
20 |
M06UF1 |
Interface design and user experience |
50 |
M06UF2 |
Programming of interactive elements |
62 |
M06UF3 |
Animated interactive elements |
20 |
M09UF1 |
Incorporation into the workplace |
33 |
M09UF2 |
Occupational risk prevention |
33 |
M13UF1 |
2D video game project expansion |
75 |
Identifier | Name | Hours |
---|---|---|
M07UF1 |
Development of multi-device applications |
38 |
M07UF2 |
Programming of multi-device applications |
38 |
M07UF3 |
Video game design |
66 |
M07UF4 |
Video game development and multi-device environment simulations |
63 |
M07UF5 |
Multi-media application development |
26 |
M08UF1 |
Equipment configuration and maintenance |
18 |
M08UF2 |
Execution of the post-production phase |
39 |
M08UF3 |
Creating and introducing effects |
24 |
M08UF4 |
Finishing processes and the generation of the master |
18 |
M10UF1 |
Company and business initiative |
66 |
M11UF1 |
3D animations, games and interactive environments project |
264 |
M12 |
Training in work centres |
416 |
Price
To view the price of the Advanced Vocational Qualification in the Development of Multi-platform Applications – Video Games and Digital Leisure please complete this form and you will receive all the information on prices, rates and payment methods.