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Degree
in Digital Art

Would you like more information about the Degree in Animation and Digital Art for Video Games and Serious Games?

Introduction

TheDegree in Design, Animation and Digital Art for Video Games and Serious Games enables students to learn how to conceptualise and develop digital art and animation, in both 2D and 3D, for video games, serious games, cinematic and digital content for multiple platforms.

The 3-year version of this degree was the first course available for digital art in video games to obtain the favourable accreditation certificate from the Catalan University Quality Assurance Agency. (AQU in its Catalan acronym) The current 4-year degree course has also received favorable accreditation from the AQU (pending this body incorporating the aforementioned degree on its website and issuing the corresponding verification certificate).

This video was made for the 3-year version of the degree, called Artistic Creation for Video Games and Serious Games (CAVJA in its Catalan acronym) and the essential points remain valid for the new 4-year degree in Design, Animation and Digital Art for Video Games and Serious Games (DAADVJA in its Catalan acronym)

The objective of this degree in digital art is to give comprehensive training to future game designers and artists for games on all analogue and digital platforms (board games, computers, smartphones, tablets, consoles, augmented virtual reality, etc.). The artistic field is combined with the one intended mostly for the design of games and memorable experiences.

Abilities acquired

With this degree, students will learn to work as a team using the tools that enable them to create art for games and, therefore, to discover the role they wish to attain within the video game industry. Always from the creation of the project itself and intended as an entrepreneurial potentialfrom the very beginning. All this is taught with a gradual introduction of the English language into the subjects so that the students incorporate themselves into the global market by the end of their studies.

Software used

  • Adobe Creative Cloud
  • Autodesk (3DStudio, Maya, Mudbox)
  • Adobe SUBSTANCE PAINTER
  • Autodesk Motion Builder
  • Finale, reaper, fmod, Wwise
  • Eye tr
    acker
  • Rokoko Smartgloves Kit
  • Aseprite
  • Zbrush
  • Allegorithmic SUBSTANCE PAINTER
  • Allegorithmic SUBSTANCE DESIGNER
  • Adobe XD
  • Spine
  • Marmoset
  • Topogun
  • Nuke

Knowledge area

Arts and Humanities

Duration

4 years

ECTS

240

Course type and timetable

In person.
Full-time and part-time.
From 9:00 a.m. to 2:00 p.m.
From 2:00 p.m. To 8:40 p.m. Depending on the academic year.

Language of the classes

Catalan
Spanish
English

Places

40

Other data

Minimum grade: 7.75 Pre-enrolment code: 11107

Why study this Degree?

This is a pioneering degree in the training of artists specialising in video games in Catalonia since 2015. Its graduates learn subjects related to 2D and 3D art, the script, animation, game design, business management, and work on real and applied projects in each year of the degree.

The artist profile is one of the most demanded positions (19% of the total)* in the video game industry, as well as game design (11% of the total)*. It is a constantly growing market in its turnover and job opportunities and one which requires qualified professionals (70% of workers in the field of video games have higher education)*, and the Degree in Design, Animation and Digital Art for Video Games and Serious Games at ENTI-UB is the best possible door opening up to the sector.

* According to data from the DEV 2020 White Paper

Why do it at ENTI-UB?

Our training model is for those passionate about the design and art of video games which responds to the quality training needs demanded by companies in the sector. A unique philosophy focusing on portfolios and projects.

Our studies are official qualifications and ensure the accuracy and educational quality that an institution such as the University of Barcelona expects. In addition, many of our teachers are active members of the artistic and professional community of the branches of graphic art and game development, this enables us to stay up to date with the latest trends and needs of the industry with the aim of training graduates who can quickly integrate into production environments with employment excellence in the industry.

Career opportunities

How to access the course

The recommended profile is that of students with knowledge and inquisitiveness regarding the audio-visual world, illustration, graphic arts, design, media, advertising, performing arts, the production and management of companies in the cultural sector or cultural and social animation at the level of what is dealt with in the curriculums of baccalaureates of arts, humanities and social sciences, and at the same time having a knowledge of English (B1 level).

In order to be able to enrol in the Degree in Design, Animation and Digital Art for Video Games and Serious Games, you must meet one of the following requirements:

Course curriculum

Full-time course

    During the first year of admission onto a university degree course, the student must enrol for 60 credits.

  • From the second year of admission onwards, and for first-year students who have previously completed, in full or in part, other official university studies at any university, the student must enrol for between 46 and 60 credits. Exceptionally, and when justified, the head of studies, by express resolution, can authorise an enrolment exceeding 60 credits up to a maximum of 78 credits per academic year.

Part-time course

  • During the first year of admission onto a university degree course, the student must enrol for 30 credits.
  • From the second year of admission onwards, and for first-year students who have previously completed, in full or in part, other official university studies at any university the student must enrol for between 18 and 45 credits.

The ECTS credit will be calculated as 25 hours of student work, to be distributed among: in-person activities, tutored activities and autonomous activities.

1st year

Subject Type Credits

First Semester

Traditional Drawing

BT

6

Art Concepts I

BT

6

Creativity

BT

6

Graphic Design

BT

6

History of Art and Video Games

BT

6

Second Semester

Foundations of 3D Modelling

OB

6

Game Design I

OB

6

Project I

OB

6

Foundations of Animation

BT

6

Psychology

BT

6

2nd year

Subject Type Credits

First Semester

3D Animation I

OB

6

Anatomy and Organic Modelling

OB

6

Game Design II

OB

6

Art Concepts II

BT

6

Video game Englines

BT

6

Second Semester

2D Digital Animation

OB

6

3D Modelling I

OB

6

Illumination and Rendering

OB

6

Project II

OB

6

Language and Audio-visual Narrative

BT

6

3rd year

Subject Type Credits

First Semester

3D Animation II

OB

6

Advanced Art Concepts

OB

6

3D Modelling II

OB

6

Artistic Direction

OB

6

Second Semester

Advanced Texturing

OB

6

Art for Environments

OB

6

Designing Levels

OB

6

Interface Design

OB

6

Project III

OB

12

4th year

Subject Type Credits

First Semester

3D Animation III

OB

6

Technical Art

OB

6

Usability

OB

6

Entrepreneurship

OB

6

Second Semester

Video Game Application Project

OP

6

Advanced Organic 3D Modelling

OP

6

Advanced Object 3D Modelling

OP

6

Capturing Movement

OP

6

Advanced Biomechanics

OP

6

Advanced Techniques for 2D Environments

OP

6

Mapping and Interactive Installation

OP

6

Sound Effects in Video Games

OP

6

Photography and Advertising

OP

6

Advanced Scriptwriting for Video Games

OP

6

Composition and Special Effects (VFX)

OP

6

Gamification

OP

6

Immersive Technologies

OP

6

Application and Website Design

OP

6

Work Placements

WP

6

Final Degree Project

FDP

12

Collaborating companies

Teaching staff

Prices and grants

To view the price of the Degree in Design, Animation and Digital Art for Video Games and Serious Games at ENTI-UB, please complete this form and you will receive all the information on prices, rates and payment methods.

The course price includes a part due to ENTI plus a part due to the UB. The part due to the UB may be entitled to official public grants which can be viewed here.

In addition, ENTI-UB has its own exclusive grant programme, for its University Degrees (compatible with other public or private grants that the student may eb entitled to) which can be viewed here.

Studying abroad and the Erasmus+ programme

As a centre attached to the University of Barcelona, students doing the ENTI-UB degree courses can enjoy participating in the ERASMUS + exchange programme of the University of Barcelona in destinations where ENTI-UB has an exchange agreement with other European universities with training programmes in video games.

The universities that currently have Erasmus+ agreement with ENTI-UB in the subject of video games are:

Dania Academy(Denmark)
FH Joanneum(Austria)
KAMK-University of Applied Sciences(Finland)
BUAS – Breda University for Applied Sciences(Holland)
IPB – Polytechnic Institute of Bragança(Portugal)

We also have a special exchange agreement outside the Erasmus programme intended mainly for Digital Art students withDongseo University(South Korea)

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Degree in Design, Animation and Digital Art for Video Games and Serious Games

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