Joan Llobera

NOMBRE Y APELLIDOS

Dr. Joan Llobera

Función: profesor

Estudios y asignaturas

Grado CDI

Informática gráfica
Mecánicas de juego avanzadas
Fundamentos de modelado y animación de personajes
Trabajo de fin de grado

Dedicación profesional

2020 – Senior Researcher Artana Foundation – Switzerland

2020 – Chief Technology Officer IZI Record – Spain

Formación académica

2006 – 2012 PhD in Virtual Reality (Cum Laude Qualification)
Universidad de Barcelona (España)
Supervisor: Mel Slater

2005 – 2006 Master in Software Engineering
Universidad Politécnica de Cataluña, Barcelona (Spain)

2003 – 2004 Pluridisciplinar Master in Cognitive Sciences. Mayor in Cognitive Neuroscience
École des Hautes Études en Sciences Sociales – Escuela Normal Supérieure- École Polytechnique -padres VI Paris (France)

2002 – 2004 Diploma in Electrical Engineering. Mayor in Signal Treatment and Applied Mathematics
École Nationale Supérieure des Telecommunications, Paris (France)

2000 – 2002 Philosophy degree (Unfinished, 2 of 4 years)
Universidad de Barcelona (España)

1998 – 2003 Diploma in Electrical Engineering
Universidad Politécnica de Cataluña (España)

Áreas de especialización y experiencia.

-Programación.

-Animación 3D.

-Interacción entre personajes.

-Matemáticas y álgebra.

-Innovación

Publicaciones relevantes

Publicaciones de investigación

JOURNAL PAPERS

Llobera, J., Spanlang, B., Ruffini, G. & Slater, M. (2010). Proxémica with Multiple Dynamic Characters in an Immersive Virtual Environment, ACM Transactions on Applied Perception 8 (1), doi: 10.1145 / 1857893.1857896
de la Peña, N., Weil, P., Llobera, J., Giannopoulos, E., Manzanas, A., Spanlang, B., Friedman, D., Sanchez-Vives, M.V. & Slater, M. (2010). Immersive Journalism: Immersive Virtual Reality for the First Person Experience of News, Presence: Teleoperators and Virtual Environments 19 (4), 291-301.
Llobera, J. González-Franco, M., Pérez-Marcos D., Valls-Solé J., Slater M. & Sánchez-Vives, M.V. (2012). Virtual reality for assessment of patients suffering chronic pain: a case study. Experimental Brain Research doi: 10.1007 / s00221-012-3352-9
Llobera, J., Blom, K.J. & Slater, M. (2013) Story Telling within Immersive Virtual Environments Leonardo Journal of Arts, Science and Technology 46471-476
Pasqualini I., Llobera, J. & Blanke, O. (2013) «Seeing» and «feeling» architecture: how Bodily self-consciousness alters architectonic experience and affects the percepción of interiores Frontiers in Psychology doi: 10.3389 / fpsyg.2013.00354

CONFERENCE PAPERS AND DEMONSTRATIONS

Bergstrom, I., Llobera, J. (2014) OSC-Namespace and OSC-State: schemata for Describing the Namespace and State of OSC-Enabled Systems, In New Interfaces for Musical Expression (NIME)
Llobera, J. (2016) A new content formado for Immersive experiences. Hot3D Workshop at ICME 2016 (Seattle
Fraile, I., Nuñez, J.A, Malewski, Artigas, X., Fernandez, S. & Llobera J. (2017) An end-to-end Toolset for the creation and delivery of video-based multi-device contento. Jauti, 6th Iberoamericana Conference on Applications and Usability of Interactive TV. Aveiro, Portugal. 12th and 13th October 2017
Llobera, J .; Nuñez, J.A .; Fernández, S. (2016) ImmersiaTV. Invited Demonstration by European Broadcasting Union at International Broadcasting Convention, Amsterdam
Llobera, J .; Nuñez, J.A .; Fernández, S. (2016) ImmersiaTV: broadcasting multi-platform experiences at Network Electronic Media Summit, Oporto. Best demo award
Nuñez, J. A., Malewski, S. Fernández, S., Llobera, J. (2017) Production and delivery of video for multi-device synchronized playout. TVX 2.017 (Amsterdam)

Artículos divulgativos

Entrevista a Joan Llobera

Creación de apps, obras de arte, software, juegos y productos.

https://izirecord.com

Commercial app

https://joanllobera.github.io/marathon-envs/

Opensource project to create physics-based character animation for videogames

Redes sociales

Linkedin: https://www.linkedin.com/in/joanllobera/

Profesional web page: joanllobera.github.io/