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Joan Llobera

professor

Estudis i assignatures

  • Grau CDI – Informàtica Gràfica, Mecàniques de Joc Avançades, Fonaments de Modelatge i Animació de Personatges, Treball de Fi de Grau

Dedicació professional

  • 2020 – Senior Researcher Artana Foundation – Switzerland
  • 2020 – Chief Technology Officer IZI Record – Spain

Formació acadèmica

  • 2006 – 2012 PhD in Virtual Reality (Cum Laude Qualification) Universidad de Barcelona (España) Supervisor: Mel Slater
  • 2005 – 2006 Master in Software Engineering Universidad Politécnica de Cataluña, Barcelona (Spain)
  • 2003 – 2004 Pluridisciplinar Master in Cognitive Sciences. Mayor in Cognitive Neuroscience École des Hautes Études en Sciences Sociales – Escuela Normal Supérieure- École Polytechnique -padres VI Paris (France)
  • 2002 – 2004 Diploma in Electrical Engineering. Mayor in Signal Treatment and Applied Mathematics École Nationale Supérieure des Telecommunications, Paris (France)
  • 2000 – 2002 Philosophy degree (Unfinished, 2 of 4 years) Universidad de Barcelona (España)
  • 1998 – 2003 Diploma in Electrical Engineering Universidad Politécnica de Cataluña (España)

Àrees d’especialització i experiència

  • Programació
  • Animació 3D
  • Interacció entre personatges
  • Matemàtiques i àlgebra
  • Innovació

Articles divulgatius

  • https://mosaic.uoc.edu/2017/11/02/entrevista-a-joan-llobera-investigador-en-realidad-virtual-y-ciencias-cognitivas/

Creació d’apps, obres d’art, programari, jocs i productes

  • izirecord.com Commercial app
  • joanllobera.github.io/marathon-envs Opensource project to create physics-based character animation for videogames

Publicacions rellevants

  • JOURNAL PAPERS -Llobera, J., Spanlang, B., Ruffini, G. & Slater, M. (2010). Proxémica with Multiple Dynamic Characters in an Immersive Virtual Environment, ACM Transactions on Applied Perception 8 (1), doi: 10.1145 / 1857893.1857896 -de la Peña, N., Weil, P., Llobera, J., Giannopoulos, E., Manzanas, A., Spanlang, B., Friedman, D., Sanchez-Vives, M.V. & Slater, M. (2010). Immersive Journalism: Immersive Virtual Reality for the First Person Experience of News, Presence: Teleoperators and Virtual Environments 19 (4), 291-301. -Llobera, J. González-Franco, M., Pérez-Marcos D., Valls-Solé J., Slater M. & Sánchez-Vives, M.V. (2012). Virtual reality for assessment of patients suffering chronic pain: a case study. Experimental Brain Research doi: 10.1007 / s00221-012-3352-9 -Llobera, J., Blom, K.J. & Slater, M. (2013) Story Telling within Immersive Virtual Environments Leonardo Journal of Arts, Science and Technology 46471-476 -Pasqualini I., Llobera, J. & Blanke, O. (2013) «Seeing» and «feeling» architecture: how Bodily self-consciousness alters architectonic experience and affects the percepción of interiores Frontiers in Psychology doi: 10.3389 / fpsyg.2013.00354
  • CONFERENCE PAPERS AND DEMONSTRATIONS -Bergstrom, I., Llobera, J. (2014) OSC-Namespace and OSC-State: schemata for Describing the Namespace and State of OSC-Enabled Systems, In New Interfaces for Musical Expression (NIME) -Llobera, J. (2016) A new content formado for Immersive experiences. Hot3D Workshop at ICME 2016 (Seattle -Fraile, I., Nuñez, J.A, Malewski, Artigas, X., Fernandez, S. & Llobera J. (2017) An end-to-end Toolset for the creation and delivery of video-based multi-device contento. Jauti, 6th Iberoamericana Conference on Applications and Usability of Interactive TV. Aveiro, Portugal. 12th and 13th October 2017 -Llobera, J .; Nuñez, J.A .; Fernández, S. (2016) ImmersiaTV. Invited Demonstration by European Broadcasting Union at International Broadcasting Convention, Amsterdam -Llobera, J .; Nuñez, J.A .; Fernández, S. (2016) ImmersiaTV: broadcasting multi-platform experiences at Network Electronic Media Summit, Oporto. Best demo award -Nuñez, J. A., Malewski, S. Fernández, S., Llobera, J. (2017) Production and delivery of video for multi-device synchronized playout. TVX 2.017 (Amsterdam)
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