Joan Llobera

NOM I COGNOMS

Dr Joan Llobera

Funció: professor

Estudis i assignatures

  • Grau CDI

  • Informàtica gràfica
    Mecàniques de joc avançades
    Fonaments de modelatge i animació de personatges
    Treball de fi de grau

Dedicació professional

2020 – Senior Researcher Artanim Foundation – Switzerland

  • Design and implement virtual reality experiments

  • Explore and implement machine learning methods for their use in character animation

  • Develop behavioural experiments and demonstration scenarios

2020 – Chief Technology Officer IZI Record – Spain

 

Formació acadèmica

2006 2012 PhD in Virtual Reality (Cum Laude qualification)
Universitat de Barcelona (Spain)
Supervisor: Mel Slater

2005 2006 Master in Software Engineering
Universitat Politècnica de Catalunya, Barcelona (Spain)

2003 2004 Pluridisciplinar Master in Cognitive Sciences. Major in Cognitive Neuroscience
École des Hautes Études en Sciences Sociales – École Normale Supérieure- École Polytechnique -Paris VI Paris (France)

2002 2004 Diploma in Electrical Engineering. Major in Signal Treatment and Applied Mathematics
École Nationale Supérieure des Télécommunications, Paris (France)

2000 2002 Philosophy degree (unfinished, 2 of 4 years)
Universitat de Barcelona (Spain)

1998 2003 Diploma in Electrical Engineering
Universitat Politècnica de Catalunya (Spain)

Àrees d’especialització i experiència.

-Programació.

-Animació 3D.

-Interacció entre personatges.

-Matemàtiques i àlgebra.

-Innovació

Publicacions rellevants

Publicacions de recerca

JOURNAL PAPERS

  1. Llobera, J., Spanlang, B., Ruffini, G. & Slater, M. (2010). Proxemics with Multiple Dynamic Characters in an Immersive Virtual Environment, ACM Transactions on Applied Perception 8(1), doi:10.1145/1857893.1857896
  2. de la Peña, N., Weil, P., Llobera, J., Giannopoulos, E., Pomes, A., Spanlang, B., Friedman, D., Sanchez-Vives, M.V. & Slater, M. (2010). Immersive Journalism: Immersive Virtual Reality for the First Person Experience of News, Presence: Teleoperators and Virtual Environments 19(4), 291-301.
  3. Llobera, J. González-Franco, M., Pérez-Marcos D., Valls-Solé J., Slater M. & Sánchez-Vives, M.V. (2012). Virtual reality for assessment of patients suffering chronic pain: a case study. Experimental Brain Research doi:10.1007/s00221-012-3352-9
  4. Llobera, J., Blom, K.J. & Slater, M. (2013) Story Telling within Immersive Virtual Environments Leonardo Journal of Arts, Science and Technology 46 471-476
  5. Pasqualini I., Llobera, J. & Blanke, O. (2013) “Seeing” and “feeling” architecture: how bodily self-consciousness alters architectonic experience and affects the perception of interiors Frontiers in Psychology doi: 10.3389/fpsyg.2013.00354

CONFERENCE PAPERS and DEMONSTRATIONS

  1. Bergstrom, I., Llobera, J. (2014) OSC-Namespace and OSC-State: Schemata for Describing the Namespace and State of OSC-Enabled Systems, In New Interfaces for Musical Expression (NIME)
  1. Llobera, J. (2016) A new content format for immersive experiences. Hot3D Workshop at ICME 2016 (Seattle
  2. Fraile, I., Nuñez, J.A, Malewski, Artigas, X., Fernandez, S. & Llobera J. (2017) An end-to-end toolset for the creation and delivery of video-based multi-device content. Jauti, 6th Iberoamerican Conference on Applications and Usability of Interactive TV. Aveiro, Portugal. 12th and 13th October 2017
  3. Llobera, J.; Nuñez, J.A.; Fernández, S. (2016) ImmersiaTV. Invited Demonstration by European Broadcasting Union at International Broadcasting Convention, Amsterdam
  4. Llobera, J.; Nuñez, J.A.; Fernández, S. (2016) ImmersiaTV: broadcasting multi-platform experiences at Network Electronic Media Summit, Porto. Best demo award
  5. Nuñez, J.A., Malewski, S. Fernández, S., Llobera, J. (2017) Production and delivery of video for multi-device synchronized playout. TVx 2017 (Amsterdam)

Articles divulgatius

https://mosaic.uoc.edu/2017/11/02/entrevista-a-joan-llobera-investigador-en-realidad-virtual-y-ciencias-cognitivas/

Creació d’apps, obres d’art, programari, jocs i productes.

https://izirecord.com

Commercial app

https://joanllobera.github.io/marathon-envs/

Opensource project to create physics-based character animation for videogames

Xarxes socials

Linkedin:

https://www.linkedin.com/in/joanllobera/

professional web page:

joanllobera.github.io/